At the 2021 China 5G Network Innovation Forum hosted by Jiangsu Future Network Innovation Research Institute and hosted by SDNLAB, Yan Yuan, senior engineer of 5G technology at Tencent Cloud Communications, said that Tencent has begun to introduce 5G technology in e-sports projects. The 5G e-sports standard has been added to the e-sports planning of the Hong Kong-Macao Greater Bay Area.

Yan Yuan said that 5G is mainly used for e-sports in three aspects: competition players, online audiences, and live audiences. Players can use the 5G network to compete, and online audiences can watch live broadcasts through 5G, especially in temporary venues to hold the National Games, which is more expensive and slower than 5G. The audience can watch the 5G projection screen to see more details of the game.

According to reports, in the tenth season of the Glory of the Kings Finals in June this year, the temporary adjustment of the live broadcast line required on-site temporary adjustments, which brought many challenges to the staff. As a result, Tencent Cloud conducted a 5G live broadcast test, and uploaded the live broadcast content to the cloud through the 5G networks of the three major operators, and then pushed it to the audience. A total of 6 hours, basically no lag, and plug-and-play, deployment can be achieved within an hour, and good results have been achieved.

Of course, the problem also exists: there were about 2,000 spectators at the scene, and the 5G network had experienced obvious dropouts, which required dual networks as support. In the finals of the national competition held in Wuhan this month, a 5G+WiFi dual backup was made, which was also used by the players in the competition.

In Yan Yuan’s view, the portability of 5G deployment can be further improved, making it simpler and more convenient for collaboration with other venue equipment. It is reported that Tencent Cloud has built a 5G application evaluation center and will continue to promote the application of 5G in e-sports and other fields in the future.